as_EasyQuad#

as_EasyQuad.__confirmAction(self, action)#
as_EasyQuad.__init__(self)#

as_EasyQuadMain_v1.0

About :#

Author: (Subbaiah) Subbu Addanki Character Supervisor (Rigging) & Programmer

Visit :#

http://www.pythonscripting.com http://subbuadd.blogspot.com

Contact :#

Mail Id: subbu.add@gmail.com Mobile No: +91-9741454400 / +91-9949005359

Compiled Only For:#

MPC Adv

as_EasyQuad._compileEasyQuad(self, userFolder='$_Free_EasyQuad_v1.0')#
as_EasyQuad._isInTime(self, startDate=[2017, 1, 1], endDate=[2018, 1, 1], onlineTime=1, showDaysLeft=1, bufferTime=1)#
as_EasyQuad._mayaVer(self)#
as_EasyQuad.add_BindJntsForGameEngine(self)#
as_EasyQuad.add_Selection(self, textFld, multiSelect=False)#

Adds selected object’s name as Input in any Window for <== button Usage: —— obj10 # Adds ‘obj10’ While pressing Enter.. <== button box25 # Adds ‘box25’ While pressing Enter.. <== button

as_EasyQuad.applyCharPrefix(self)#
as_EasyQuad.as_AboutEasyQuad(self)#
as_EasyQuad.as_ActivateSetPose(self)#
as_EasyQuad.as_AttachFeather(self)#
as_EasyQuad.as_BasicSetup(self)#
as_EasyQuad.as_BendySetup(self, baseJnt, bendyCount=4, elbowBendy=False, deleteUnwanted='hands', globalCtrl='Global_Control', bendySwitch=None, setup='hands')#
as_EasyQuad.as_BendySetup_Hands_FrontPV(self)#
as_EasyQuad.as_BendySetup_Hands_RearPV(self)#
as_EasyQuad.as_BendySetup_Legs_FrontPV(self)#
as_EasyQuad.as_BendySetup_Legs_RearPV(self)#
as_EasyQuad.as_CleanLoc(self)#
as_EasyQuad.as_ControlColors(self)#
as_EasyQuad.as_CreateEyeSetup(self)#
as_EasyQuad.as_CreateEyeSetup_Old(self)#
as_EasyQuad.as_CreateHandSetup(self)#
as_EasyQuad.as_CreateHandSetup_FrontPV(self)#
as_EasyQuad.as_CreateHandSetup_RearPV(self)#
as_EasyQuad.as_CreateHeadSetup01(self)#
as_EasyQuad.as_CreateLegSetup(self)#
as_EasyQuad.as_CreateLegSetup_FrontPV(self)#
as_EasyQuad.as_CreateLegSetup_RearPV(self)#
as_EasyQuad.as_CreateNeckHeadSetup(self)#
as_EasyQuad.as_CreateSpineSetup(self, rebuild=False)#
as_EasyQuad.as_CreateTailSetup(self)#
as_EasyQuad.as_CreateToeSetup(self, L_ToesName, R_ToesName, LLegCtrlGrp)#
as_EasyQuad.as_EasyQuad(self)#
as_EasyQuad.as_FinalizeBasicSetup(self)#
as_EasyQuad.as_FinalizeMainSetup(self)#
as_EasyQuad.as_FixPosition(self)#
as_EasyQuad.as_FixRotation(self)#
as_EasyQuad.as_GenerateHyperPoints(self)#
as_EasyQuad.as_InitVars(self)#
as_EasyQuad.as_QuickSetup(self)#
as_EasyQuad.as_RebuildAll(self)#
as_EasyQuad.as_RebuildHandSetup(self, showMessage=1)#
as_EasyQuad.as_RebuildHandSetup_FrontPV(self, showMessage=1)#
as_EasyQuad.as_RebuildHandSetup_RearPV(self, showMessage=1)#
as_EasyQuad.as_RebuildLegSetup(self, showMessage=1)#
as_EasyQuad.as_RebuildLegSetup_FrontPV(self, showMessage=1)#
as_EasyQuad.as_RebuildLegSetup_RearPV(self, showMessage=1)#
as_EasyQuad.as_RebuildNeckHeadSetup(self, showMessage=1)#
as_EasyQuad.as_RebuildSpineSetup(self, showMessage=1)#
as_EasyQuad.as_RebuildTailSetup(self, showMessage=1)#
as_EasyQuad.as_SelectMirrorEdge(self)#
as_EasyQuad.as_SelectMirrorVtx(self)#
as_EasyQuad.checkMirrorSelection(self)#
as_EasyQuad.createBasicHierarchy(self)#
as_EasyQuad.createClusterCtrl(self)#
as_EasyQuad.createEdgeLoopCtrls(self)#
as_EasyQuad.createExShoulderCtrl(self, setup='hands', pvLoc='front')#
as_EasyQuad.createLowResGeo(self)#
as_EasyQuad.createRivet(self)#
as_EasyQuad.create_JntShapeCtrl(ctrl, jnt)#
as_EasyQuad.deleteAll(self)#
as_EasyQuad.deleteBasicCurves(self)#
as_EasyQuad.deleteBasicSetup(self)#
as_EasyQuad.deleteSetup(self)#
as_EasyQuad.generateSmoothGeo(self)#
as_EasyQuad.getAimTo(self)#
as_EasyQuad.hai(self)#
as_EasyQuad.message(self, messageTxt)#

Sends a given message through confirmDialog window

as_EasyQuad.mirrorLowResGeo(self)#
as_EasyQuad.newCtrl01(self, ctrlName)#
as_EasyQuad.old_setScale(self, ctrlGrp, refObj, attr, ratio)#
as_EasyQuad.openBlog(self)#
as_EasyQuad.refreshView(self, num)#
as_EasyQuad.resetGlobalCtrlGrp(self)#
as_EasyQuad.restrictedZone_EasyQuad(self)#
as_EasyQuad.selectBindJnts(self)#
as_EasyQuad.setLayerReference(self)#
as_EasyQuad.shapeCtrl(self, shapeObj, trgt)#
as_EasyQuad.splineCtrl(self, ctrlName, ctrlType, ctrlShape='Circle')#
as_EasyQuad.toggleMeshVis(self)#
as_EasyQuad.updateBasicBoneSize(self)#